AI Insights · Timothy · October 2021
Top 5 Casual Games on Android in Romania Q3 2021
Discover the performance metrics of the top 5 casual games on Android in Romania during Q3 2021, including downloads, revenue, and active users.
In Q3 2021, Romania's Android casual gaming market saw notable activity among the top 5 games. Here’s a breakdown of their performance based on Sensor Tower data.
My Talking Angela 2 from Outfit7 Limited experienced a significant launch effect. Weekly downloads peaked at about 56K in mid-July but gradually declined to around 10K by the end of September. Revenue fluctuated, peaking at $204 in late July, while weekly active users saw a high of approximately 103K in late July, tapering off to about 31K by the end of the quarter.
Dragon Mania Legends by Gameloft SE maintained steady performance. Weekly downloads started strong at around 17K in early July, declining to just under 1K by the end of September. Revenue saw a peak of $589 in late August. The game’s weekly active users peaked at around 52K in mid-August, ending the quarter at approximately 26K.
Fork N Sausage from SayGames Ltd showed varied download numbers, peaking at around 18K in late August before a decline to about 4.5K by the end of September. The game's weekly active users followed a similar trend, peaking at approximately 34K at the end of August and dropping to around 15K by the end of the quarter.
Subway Surfers by SYBO Games continued its strong presence. Weekly downloads reached a high of about 16.8K in mid-July, with a slight decline to around 8.2K by the end of September. Revenue varied slightly, peaking at $234 in late July. The game maintained a high number of weekly active users, peaking at approximately 224K in mid-July and ending the quarter at around 144K.
Among Us from Innersloth LLC showed consistent engagement. Weekly downloads hovered around 10K throughout the quarter, peaking at about 12.3K in mid-August. Revenue saw a peak of $112 in late August. Weekly active users peaked at approximately 31K in early September, maintaining a steady level around 26K by the end of the quarter.
These insights highlight the dynamic nature of the casual gaming market in Romania. For more detailed analytics and insights, visit Sensor Tower.